#pragma once

#include "IGameState.h"
#include "CMenuItem.h"
#include <vector>
using std::vector;

class CConfigVideoState : public IGameState
{
	int m_nBGImage;
	int m_nBGMusic;
	int m_nCurrSelection;
	CBitmapFont m_bfItem;
	vector<CMenuItem> m_vMenuItems;

	CConfigVideoState();
	CConfigVideoState(const CConfigVideoState&);
	CConfigVideoState& operator=(const CConfigVideoState&);
	~CConfigVideoState();

public:

	static CConfigVideoState* GetInstance()
	{
		static CConfigVideoState instance;
		return &instance;
	}

	void Enter();
	bool Input();
	void Update(float fDelta);
	void Render();
	void Exit();
};